©️ Matias Maldonado 2025

Discord / Concept

Empowering players to discover and launch games with Lobbies.

I designed a speculative social matchmaking feature that helps players coordinate and launch game sessions, to boost retention and increase developer ROI.

Role

Product Designer

Timeline

2 Weeks, July 2025

Skills

Product Design

User Research

Prototyping

User Testing

Journey Mapping

Team

This was a solo project.

Problem

Coordinating game sessions in Discord is slow and manual.

From surveys and simulated sessions, coordinating and launching a game often took several minutes, with some players abandoning coordination altogether. Without a Discord-native way to streamline this frequent behavior, players default to fragmented chats or off-platform tools. Disrupting session flow and risking discovery off-platform.

Goal

Improve the player experience and strengthen Discord’s platform role by:

  • Reducing coordination time from minutes to seconds

  • Keeping session discovery inside Discord

  • Enabling studios to measure discovery and conversion

Solution

Turn Discord chats into instant game sessions with Lobbies.

Through research, testing, and iteration, I designed a feature that enables players to create and launch Lobbies in a DM or server. Allowing friends to join the same in-game session in one-click.


Key elements of the solution:

  • Frictionless setup: One-click Lobby creation from the Apps menu.

  • Seamless invites: Share to a DM, group, or server with a clear “Join Lobby” CTA.

  • Instant launch: Friends join a pre-made lobby in the game, eliminating multi-step setup.

  • Native discovery: Lobby cards double as lightweight game promotion, surfacing partner titles in relevant chats.

Lobbies creation flow: Streamlined so players can spin up a lobby anywhere and get friends playing instantly.

Lobbies traffic drives gameplay conversions, displayed in studio analytics dashboard

Lobbies in DMs: Provide an easy, persistent way for friends to re-engage and play again.

Projected Impact

90%

efficiency improvement

Coordination time cut from 5+ minutes to under 30 seconds, validated through surveys, usability testing, and simulated sessions.

Higher

platform retention

Players stay in Discord to discover at their moment of highest intent instead of turning to off-platform solutions.

Expanded

game discovery

Based on time on site, validated through an A/B test.

Increased

conversion tracking

Measurable funnel from impressions → lobby joins → in-game sessions.

Approach

Brief

  • Self-initiated project inspired by observed friction in coordinating game sessions. Explored how Discord could streamline play and improve social connection.

Research

  • Conducted surveys, interviews, desk research, and simulated sessions

  • Key insight: coordinating a session often took several minutes and sometimes caused drop-off, validating coordination as the top friction

Define

  • Synthesized research insights into clear problem and goal statements

  • Focused project outcomes on reducing coordination friction and improving in-platform discovery

Concepting

  • Explored multiple flows for invites and coordination

  • Balanced simplicity for players with visibility for partner studios to serve both needs

Journey Mapping

  • Mapped the end-to-end flow from conversation → lobby creation → launch

  • Identified opportunities to streamline setup while minimizing disruption to chat

User Testing & Iteration

  • Ran 5 usability sessions with players

  • Findings:

    • Lightweight Lobby cards were preferred over modals

    • Clearer CTA hierarchy improved task completion

    • Simpler flow reduced confusion and increased replay intent