
Minecraft Dungeons-01
Information
This is a study of Mojang’s cross-platform dungeon crawler, Minecraft Dungeons. All of the UX/UI activities and practices were completed as a part of ELVTR’s UX/UI in Gaming course.
Outcomes
Designed data-driven UI improvements for core game experiences (home and inventory).
Applied a brand's style for new features.
Delivered designs through a short time limit and very limited resources.
Applied UX/UI practices in a gaming context.
Responsibilities
UX /UI Design
User Testing
Medium
Console Game
Timeline
1 week

Minecraft Dungeons-02

Minecraft Dungeons-03

Minecraft Dungeons-04

Minecraft Dungeons-05
Player was initially confused about what the double “online game” CTAs meant.
Game CTAs in bottom left of home screen needs to be made clearer.
Player was unsure how to equip items.
Equip action needs to be made clearer.

Minecraft Dungeons-06
Home Screen Enhancements:
Adjusted CTA language of primary CTA from “ONLINE GAME” to “PLAY GAME” and added a label above the game mode selector labeled "GAME MODE" to clearly differentiate the two CTAs and their distinct functionality.
Inventory Screen Enhancements:
Added "EQUIP" primary CTA and adjusted size of "SALVAGE" CTA.

Minecraft Dungeons-05
© Matias Maldonado 2026
